The Mata Nui Online Game II: The Final Chronicle, also known as Mata Nui Online 2: The Final Chronicle, or as the MNOG II or informally as the MNOLG II, is the sequel to the Mata Nui Online Game from 2001. The online game was released in 2003, created by Templar Studios, and was the first online game released since The Battle for Mata Nui. It was briefly taken offline while BIONICLE.com was redesigned during 2004, later coming back online as a Kanoka Club exclusive. As of 2008, it was available for free on BIONICLE.com but was again removed in 2009 and is currently only available through unofficial downloads, such as on BZPower.
The beginning of each level starts with a small portion of the map shown, while more is revealed as the characters walk around. The objective for the game is to find the Bohrok in the current level and defeat them all thus collecting their Krana. The player is granted one Toa, one Turaga and five Matoran in each level and must use them to fight against the Bohrok. The player also can use various mask powers, tools, and other special powers to help do this. Controlling soldiers requires the player to click on an individual and select a spot of the map to travel to. Once a character occupies the same space as a Bohrok, the two immediately battle. The game ends if all seven combatants are killed in battle. Once all enemies are defeated, the level ends.
BIONICLE: Quest for Mata Nui is a fan-made BIONICLE open world RPG game that is currently in development. It is created as a mod for Starcraft 2. It retells the 2001 story of the Toa Mata's quest for the Kanohi Masks of Power, culminating in their battle against Makuta.
The Mata Nui Online Game, known during its first release as the Mata Nui Adventure Game, was the first of the Online Games on BIONICLE.com. A point-and-click adventure game made in Flash, it featured the Matoran Takua as the main character as he traveled across Mata Nui, witnessing (and sometimes even influencing) such important events such as the coming of the Toa Mata, the first battle against Makuta, and the awakening of the Bohrok. It was very popular, and served as a means of experiencing the world and culture of Mata Nui firsthand. An offline version was made available for download from March 2006-February 2009.
The Mata Nui Online Game, also known as the Mata Nui Adventure Game, Mata Nui: The Online Game, or Mata Nui Online, and often informally referred to as the MNOLG or the MNOG, is the first BIONICLE online game. Developed by Templar Studios and released on BIONICLE.com in January 2001, the game played a pivotal role in the BIONICLE line's success. It was updated approximately every month throughout 2001 until it received its last update in December. In 2002 it received a small update allowing players to reset their game, and in 2003 a sequel, Mata Nui Online Game II: The Final Chronicle, was launched. The game remained online until early 2004, when it was taken down to make way for new content. However, due to popular demand, it was re-released on BIONICLE.com as an exclusive download in March 2006. It was again removed in February 2009 to make way for new content. It was later re-released by Templar Studios in 2013, only to be removed again in 2019.
The game was made available for download from BIONICLE.com in March 2006. The game then featured a more user-friendly interface; while the player could not save their game, they could choose to continue playing from one of nine \"chapters\" of the game. After these, there was a tenth button that allowed players to access the Book of Chronicles from the menu. Along the bottom of the game's screen were two more buttons: One for a small help window describing the game's most basic features, and the other for switching the game's language to German.
Development of The Legend of Mata Nui began in early 2000 and lasted until October 2001, when the game was suddenly canceled two months away from its planned December release. According to the game's development team, it was around 90% complete at the time of its cancellation, with most of the unfinished elements being in the game's climax; a planned final battle with Makuta was never developed. The game's cancellation led to the planned story content being revealed through other mediums as well as the gradual demise of Saffire. Heavily promoted by Lego in anticipation of its upcoming release, The Legend of Mata Nui became widely sought-after by Bionicle fans in the wake of its cancellation. In 2018, two developmental builds of the game were leaked online. YouTube community The Beaverhouse went on to found Litestone Studios, an independent video game development studio, with the goal of completing the game with support for modern computers. Version 1.0 of the updated game, Bionicle: The Legend of Mata Nui Rebuilt, was released on August 10, 2019.
Liam Robertson of Did You Know Gaming noted the game's structure to be similar to that of The Legend of Zelda games Ocarina of Time and Majora's Mask; like in those games, the player finds items that enable them to explore new areas of each level. Additionally, The Legend of Mata Nui makes prominent use of a grappling hook, which is a staple item in The Legend of Zelda series. Among the items that can be collected in the game are Kanohi, masks which allow the Toa to access abilities like shielding, levitation, mind control, telekinesis, and water breathing. Kanohi can be switched between on command by the player and are passed on the next Toa upon the completion of the previous one's area, which allows the player to retain all of the abilities they have gained as the game progresses. Each Toa also has unique abilities that the other Toa lack; for example, Tahu, the Toa of fire, can surf on lava, while Lewa, the Toa of air, can swing on vines. After collecting enough Kanohi and completing enough tasks, the player is tasked with defeating an elemental monster. The only portion of the game where the Toa's Kanohi powers are unavailable is during the battles with the elemental monsters, during which they are disabled.
According to members of the development team, The Legend of Mata Nui was around 90% complete at the time it was canceled. Although the game's levels were \"mostly finalized\", the final area of the game, Makuta's lair, was unfinished; as of the game's final build, the player faces platforming segments based on each of the Toa's elements, but a final battle with Makuta is absent. The names of the elemental monsters had also not been decided on, with only the first one, the earth elemental Vatuka-Nui, having a name. According to Farshtey, the game was also intended to include a battle with the shadow Toa, dark counterparts of the Toa created by Makuta who would ultimately be defeated by the Toa.
In the years following its cancellation, the game became of interest to Bionicle fans in part due to its strong marketing campaign; Grenscer described The Legend of Mata Nui as being \"something of a holy grail\" for the Bionicle fan community. Of particular importance was its potential inclusion of the Toa's climactic battle with the Makuta, which lacked representation in the official Bionicle canon. Several developments were made in the 2000s towards discovering the game, aided in part by the development team having created copies of the game before they left. In 2004, an owner of one of these discs, an anonymous user on Mask of Destiny going by the name \"Deep Brick\", posted images of the game's first level to the site. Deep Brick later released footage from the game in 2010, but interest in the topic waned following the cancellation of the Bionicle line in 2010.
In February 2018, an alpha build of The Legend of Mata Nui from July 2001 was sent by an unknown source to the BioMedia Project, a group of Bionicle fans, archivists, and coders who wanted to rework and finish the game. The group posted a download link online and hosted a livestream through YouTube community The Beaverhouse showcasing its gameplay. A beta build dated to October 23, 2001, was recovered by video game historian Liam Robertson. The various versions of the game differed in the amount of gameplay and story content, with the beta builds having superior performance and graphical quality and the alpha builds containing most of the game's story content. To develop and release a completed version of the game, The Beaverhouse created Litestone Studios, an independent game studio. According to Liam Scott, who leads the restoration effort, the group had been told by sources within Lego that no action would be taken against them provided the game was not distributed for profit.
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